Comments

Log in with itch.io to leave a comment.

looks good. will try

(+2)

Was this game perhaps inspired by a Gamedev channel called Steven? The art style and enemies seem strikingly similar to his own FPS. I see no problem in being inspired by another game or developer, but it's important to give credit where credit is due.

(+1)

The initial concept of the game was my own, and the project was primarily just a test environment for me to practice FPS mechanics somewhat inspired by Get To The Orange Door. Later on in development, I did see stevens videos and projects, and took some inspiration from the art style and enemy design in particular, but mechanically, the systems were of my own design, without any kind of copying or anything. There’s a few key differences like the player being controlled by a Character Controller as opposed to a rigidbody, and the Wallrunning being more fluid in his, as opposed to the “stickiness” of mine. I am honored to have my work compared to his though lol, his content is awesome.

(+1)

This game is very interesting. It has a unique sense of science and technology. It integrates all my favorite game elements, so that I don't feel bored after playing for a long time. I'm happy to share this game with my friends

(-1)

Glad you liked it, thanks for the kind words

(+2)

Great job on the overall movement and gun control, I had a great time running around and shooting robots with the sniper!

(-1)

Thanks! I appreciate the praise

(+2)

i give it a 10/10 even  if it has some bugs and stuff over all really good love it keep it up "its very very good" -Ammo_dork

(-1)

Thanks!